Input TRS: 1: ++(nil(),y) -> y 2: ++(x,nil()) -> x 3: ++(.(x,y),z) -> .(x,++(y,z)) 4: ++(++(x,y),z) -> ++(x,++(y,z)) Number of Rules: 4 Direct POLO(Pol) ... orients all. I(.) = 3 * x1 + x2 + 1 I(nil) = 0 I(++) = 3 * x1 + x2 + 1 Number of Rules: 0